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Showing posts with label Farseer. Show all posts
Showing posts with label Farseer. Show all posts

Monday, 20 June 2011

Bitz and Conversion Ideas

My collection of bits for conversions on the jetbikes

I've just placed the order for my final set of bitz for Saim Hann force. You might be asking yourself why would I need these bitz? Don't the Eldar jetbikes come with everything you would need already?

Well, the answer is yes, but I don't just want an ordinary army, I don't want to just say "these jetbikes are counting as my seer council"; so I've searched the internet and come up with some ideas.

As you can probably see in the picture, there are a variety of parts, so far I've got:


  • Guardian heads
  • Dire Avenger heads (and an Exarch one)
  • Eldar swords and spears
  • Dire Avenger torsos
  • I've also got some Guardian torsos on the way

The current GW jetbike model

Firstly, I don't really like the torsos on the Guardian jetbikes, they just don't seem to look right, so I plan to swap them all out with Guardian torsos and also replacing their tall heads for standard Guardian heads. I think this will give them a more uniform theme within the current eldar models. 

Now, I've got some Dire Avenger heads, torsos and weapons; they are for the plastic Seer council conversions. I took inspiration form this image I found on Dakka Dakka


As you can see, it gives them a more distinctive look and will easily separate them from the rest of the force. They will also be painted with a higher black content than the other standard guardian jetbikes. I plan to use the Exarch gear for the Farseer and give him a reversed paint scheme (swap the places of red and black around). 

Well, there you have it! I've listed all my conversion ideas (so far!) and I should have a test model (a warlock on bike to be exact) completed by the end of the week so you can expect that soon.

Stay tuned for more updates...

Friday, 17 June 2011

Standard 1500 points list

I've been looking through the codex alot lately, and think that I've finally come up with a 1500 points list that I'm happy with, and which will be used for most of the tournaments to go to (or at least a basis for those lists).

When building my lists, I don't tend to make them 100% competitive, I like to have a strong fluff element so that is reflected in the list. So if you look at my list and wonder why I've taken that extra unit of jetbikes instead of a more competitive choice, its because the theme of my army matters just as much as winning. Especially since this is a Saim Hann army, I felt it important that it fit the theme as much as possible so I tried to stay away from using Wave Serpents (I'll divulge into further tactics after you've seen the list.

1500 Saim Hann Warhost


HQ

Farseer
  • Runes of Warding, Spirit Stones, Singing Spear, Jetbike, Doom, Fortune, Eldritch Storm

x4 Warlocks

  • x4 Jetbikes, x2 Singing Spears, x3 Destructors, Embolden, 


TROOPS

x6 Guardian Jetbikes
  • x2 Shuriken Cannons

x6 Guardian Jetbikes
  • x2 Shuriken Cannons

x6 Guardian Jetbikes
  • x2 Shuriken Cannons

x3 Guardian Jetbikes

x3 Guardian Jetbikes


HEAVY SUPPORT

Fire Prism
  • Holo-Fields, Spirit Stones

Fire Prism
  • Holo-Fields, Spirit Stones

Fire Prism
  • Holo-Fields

1498

Tactics for the army:

When I wrote this list I wanted it to compose of 3 main elements; a fast attack force, a distraction/mini deathstar and some heavy support to help soften up the opposition. 

The main fast attack force is the 3 units of 6 Jetbikes; they will use their superior speed to circle round my opponent, firing on a target when they can without any significant threat of retaliation. The main idea is to use the bikes speed to stay out of range, or hid behind cover. The remaining two units of 3 bikes will stay in reserve and come on later to on hold objectives.

The Seer council will be hard to kill with re-rollable 3/4++ saves thanks to fortune, meaning that it will take a considerable amount of fire to take them down (especially with their wound allocation). Considering that they can't score I will be slightly more adventurous in how I play them compared to the units of 6 bikes. The multiple destructor templates will help shift entrenched troops. 

Finally, the last element I wanted was some heavy support; this has come in the form of 3 Fire Prisms all with holo-fields. For starters, as I have just said, they all have holo-fields, meaning they should be slightly harder to take down than normal tanks. Secondly, I'll be putting down at least two of their blasts per turn, with (usually), one of the blasts boosted by the remaining fire prism.

Generally, this army will just move up and stay out of range will bringing the hurt.

BUT...

I haven't yet played a game with Saim Hann so expect this list to be changed many times. If you have any questions or suggestions regarding this list (or the blog in general) feel free to leave a comment or email the blog).

Stay tuned for more tactics, lists and conversions
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